Craps Strategy Guides

In-depth breakdowns of every major craps bet — odds, payouts, house edge, and when to use each. Backtest any strategy for free in the simulator.

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Line Bets & Odds

Pass Line Bet The foundation of craps. 1.41% house edge, wins on 7/11 come-out, loses on craps. Light Side Don't Pass Bet The dark side mirror of the Pass Line. Wins when most players lose — 1.36% edge. Dark Side Pass Line Odds Zero house edge — the only bet in the casino that pays true odds. Always take max. Light Side Don't Pass Lay Odds Lay odds against the point for true-odds payouts on the dark side. Dark Side Put Bet + Odds Skip the come-out and place directly on a point with full max odds backing. Light Side

Place Bets

Place 6 & 8 The most popular place bet combo. 7:6 payout, 1.52% house edge — best of the place numbers. Place Bet Place 5 & 9 7:5 payout, 4% house edge. Higher risk than 6/8 but more coverage across the numbers. Place Bet

Multi-Bet Strategies

Iron Cross Field + Place 5/6/8. Wins on every number except 7 — maximum coverage, higher variance. Strategy 3-Point Molly Pass Line + two Come bets with max odds. Three numbers always working — disciplined and efficient. Strategy $44 Inside $10 each on 5/9, $12 each on 6/8. Covers all inside numbers for a flat $44. Strategy Inside Regress Start tall on inside numbers, regress after one hit to lock in profit and reduce exposure. Strategy $54 Outside Cover the outside numbers (4/5/9/10) for shooters who avoid the 6 and 8. Strategy Doey-Don't Pass Line + Don't Pass simultaneously. Hedges out come-out risk, profits purely from free odds. Strategy

Progression Systems

Field Martingale Double the field bet after every loss. High variance, works in short bursts — understand the risk. Progression Pass Line Martingale Double after each losing come-out. Extends sessions but requires deep bankroll. Progression Paroli System Positive progression — press wins three times then reset. Rides hot streaks with limited downside. Progression Fibonacci System Follow the Fibonacci sequence on losses, step back two on wins. Slower escalation than Martingale. Progression

Advanced Techniques

5-Count Method Don't bet until the shooter has rolled five times. Filters out quick seven-outs and reduces exposure. Strategy Hop the Sevens One-roll bets on all three 7 combinations. High house edge but big potential on come-out rolls. One-Roll Fire Bet Pay up to 999:1 if the shooter makes all six unique points. A ~24% house edge lottery ticket. Bonus Bet All / Tall / Small Hit all numbers 2–6 (Small), 8–12 (Tall), or 2–12 (All) before a 7. Pays up to 174:1. Bonus Bet Horn Bet Single-roll cover of 2, 3, 11, and 12. Four units, pays 27:1 on aces or boxcars. 12.5% edge. One-Roll Hardways Win only when 4, 6, 8, or 10 rolls as a pair. Pays 7:1 or 9:1. House edge 9–11%. Standing Bet ⚀⚁ All 36 Dice Combinations Every possible outcome visualized with emoji dice. Exact probabilities, fractions, and strategic role for all 11 totals. Reference